Value must not be greater than the duration of the corresponding sound file. Units: seconds to 3 decimal placesĭesc: Sets the duration of play of each of the 8 soundfiles, "start.wav" and "up 1 - 2.wav" to "up 7 - 8.wav" files. ![]() For electric enginesounds, 'fading' sounds are quieter at low speed and louder at high speed - whereas 'non-fading' sounds are more constant across the speed range.ĭesc: Number of 'chuff' sounds available in a steam enginesound.ĭesc: Number of cylinders in the locomotive the steam sound was recorded from.ĭesc: Number of power strokes in the locomotive the steam enginesound was recorded from (should generally be left at the default, 2).Įngine-sound-ramp-up-durations New tag for trainz-build 3.6 ![]() ![]() ![]() A value of 1.0 would mean the top frequency used is as much again as the base frequency - in other words, the frequency of the sound played would double over the speed range of the vehicle.ĭesc: 'Ramping' diesel enginesounds have transition sounds between each level state.ĭesc: For diesel engine sounds, 'fading' sounds do not have transition sounds between each level state - instead, one sound is faded into the next to 'fake' a transition.
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